1.14.2005

We'll Have Problems, Yeah, Then We'll Have Bigger Ones

I've been playing the newest Resident Evil game for the past two days, and I believe it is by far the best in the series, and perhaps one of the best five games I have ever played. Unlike previous installments, this game allows you to control the camera angle, manage your inventory, and face off against actual thinking enemies that use real tactics to try and kill you (with more success than I care for). Also, so far this game has opted to simplify the puzzles and complicate the problems you face. For instance, one puzzle requires you to exchange the placement of two decorative swords. In previous games, these swords might very well have been on opposite side of the city, but in this game, they are actually on two different levels of the same small room. That is the puzzle. Pretty simple. The problem arises when you take the first sword upstairs and find an angry group of cultists waiting to kill you. The problem is exacerbated when a bunch of their friends come in behind you, trapping you (and the woman you need to protect) between two groups of mace-wielding super-human maniacs. Now that's entertainment.

Rock on, Capcom. Rock on, Shinji Mikami.

I would write more, but I just realized I'm not wearing pants, and I have dinner plans that will definitely require them.

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